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Really, nice and super dark concept. Really loved the the tipsy demons and the story development.  Great game and great presentation, however i felt that platforming could be a little bit improved. The platforming was a bit clunky, mostly because of two reasons: The character sometimes could not squeeze through some spaces, and i think maybe the player collider might be too big; and The gravity is to low in the game, it felt like I was playing a platformer on moon (Made it quite hard to dodge the demons when trying to land).

That ending...
Liked the story, though it was a bit hard to follow. The camera movement gave it an interesting feeling, but it felt like it was hindering your ability to platform a bit too much towards the end. I loved how later on you almost don't want to collect those glasses. A check point on some longer levels might be nice. Very nice work guys!

I didn't come here for the feels, but here we are. I'd say it does a really good job with the transformative game part, really nice story. On the gameplay part, I think it's a bit too punishing sometimes, as it really fucks you up if you mess up later in the level. Overall a really nice game.

Pretty trippy. I really like the sound effects! The fact that you can only see a small area of the screen really adds to the challenge. I did however find myself kinda ignoring the green guys, as they didn't pose too much of a threat.

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